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		<title>MellissaGreenwoo at 18:44, 15 May 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:44, 15 May 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Don’t know how to get away from enemies without being noticed? No need to worry anymore, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoke grenade &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help you out! Smoke Grenade is one of the most used weapons in Gear Tactics &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is a non&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lethal grenade that causes a thick white and gray-colored smoke that blurs &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vision &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target, giving you the chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape or kill &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy from your safe s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may sound like a given, but Tactics truly impresses in its presentation as another quintessential Gears entry. All of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smells &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flavors that helped characterize the series are seamlessly translated over. Cinematic cutscenes are smartly interwoven throughout the story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;filled &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tension created by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast of fantastic voice talent&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Low&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brassy orchestral lines &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gritty, dark atmosphere – it’s all th&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike Halo Wars or Predator: Hunting Grounds where extensive strategy is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;norm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gears Tactics goes astray a bit with a &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concentrated and pitched approach&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The turn-based tactics game certainly has everything for both newcomers and genre veterans al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Messing around with customization between missions sucked up &lt;/del&gt;way &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too much &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my time – and that’s not particularly a bad thing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The equipment menus could’ve been redesigned for more convenient loadout swaps, sure, but the high volume of tweakables was pleasantly surpris&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since the playable characters in &lt;/del&gt;Gears Tactics &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are constantly becoming stronger&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://WWW.Strategyessays.com/ Slg Game Resource Guide] has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do a couple &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things to stay challenging&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are many missions that restrict who can be used, and when players are doing side missions, they can only use each character in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission once until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story advances. This forces players to use &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their lower&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leveled soldiers instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their most powerful allies. Secondly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gears Tactics &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always adding new enemies to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix that will make players change up their combat strateg&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s definitely not the shortest game out there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gears Tactics takes, on average&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around 25 hours &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beat. While this is a good thing for some&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it compromises the otherwise vibrant &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the stoic Terran, we have two new units: the Big Daddy-looking, drill-equipped Herc and single-target assassin the Cyclone. The Herc is trained from the Barracks, has the ability to launch itself toward a target and can be upgraded to deal area of effect damage in a small radius. It cannot target air. The Cyclone (pictured above), built from the Factory, can lock on to deal double damage while moving and can hit ground or air units. The Lock On upgrade must be researched at a Factory&#039;s Tech Lab. It&#039;s a quick unit with the same speed as a Stalker, and is best used for kiting and single-target removal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps best of all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the cosmetics selection&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Equipment and appearances (limited on certain heroes) are each highly-customizable, more so than I expected from a turn-based strategy &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without any microtransactions in sight! Almost immediately, I turned Sid Redburn into Uncle &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legacy of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Void &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking to be an extremely dynamic, high&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;octane multiplayer installment of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closing chapter of the StarCraft II trilogy boasts some serious changes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game on the economic and military fronts, with options &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking, zone control and harassment more diverse than ever before&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expect some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fastest and most frantic action you&#039;ve ever seen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commanders&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold on to your pants. This is going to be awesome.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can take up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four members into battle with units coming in five different classes (Support, Vanguard, Sniper, Heavy and Support), each with their advantages and disadvantages. Support’s weapon of choice is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lancer and utilizes healing and motivational abilities. Vanguards serve &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tanks with their Retro Lancers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snipers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped with the Longshot, cover allies from long distances. Heavy’s and their Mulchers plant themselves into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay down suppressing fire&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scouts &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Gnashers &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move fast and hide from enemy troops&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s lots &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety and strategic decisions to consider when building &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially since you can’t take every class with you &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-Hero characters can permanently die &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re not careful&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&#039;s general fast pace comes with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant flaw that waters down the gaming experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is impossible to speed up or skip enemy turns, whereas other similar games like Fire Emblem and XCOM have this feat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The weakest part &lt;/del&gt;of Tactics is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its mid&lt;/del&gt;-to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-late-&lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objective variety&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m looking at you&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accursed side missions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like many strategy games before &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Tactics ends &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relying on the same few formulas for a good bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its meat. This time around, you’ll be getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole lotta &quot;hold these supply points&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &quot;rescue these two POWs&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; or &quot;collect these loot crates before you get nemacyst&#039;d &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Rinse &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rep&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To fight a group &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boom shot is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon that will help you in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time of need. The damage rate of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon is high, that &lt;/del&gt;gives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;some time to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recover&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s always important to &lt;/del&gt;keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reloading &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun to prepare for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive explosion. In case of fighting with a group of monsters, Boomshot &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right weapon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cho&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legacy of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Void &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an extremely dynamic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;octane multiplayer installment of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise. This closing chapter &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StarCraft II trilogy boasts some serious changes &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;economic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;military fronts&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options for attacking, zone control and harassment more diverse than ever before. Expect some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fastest and most frantic action you&#039;ve ever seen&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commanders&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold on &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your pants. This is going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be awesome.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard three action points each character has available can feel quite limiting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is helpful to remember that there are several ways to get &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of each point&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/ins&gt;way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to do this is to take full advantage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;Gears Tactics , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ending a movement action in cover will reduce &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point cost, meaning that it is wise to plan moves from defensive point to defensive point &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take full advantage of the execution mechanic: finishing off &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downed enemy will award &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;executioner&#039;s squad an action point, adding &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needed versatility. Take full advantage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clearing the field of executable enemies if it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible without throwing a soldier into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The handiest first Talent is The Pawn (from having that Scoundrel point) which grants free extra movement, though &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is mutually exclusive with Executioner. Other great candidates include Living Armor for much needed magical armor recovery&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hothead for more critical hot chance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Opportunist &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent enemy movement&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What a Rush to punish enemies that manage to damage health direc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the stoic Terran, we have two new units: the Big Daddy-looking, drill-equipped Herc and single-target assassin the Cyclone. The Herc is trained from the Barracks, has the ability to launch itself toward a target and can be upgraded to deal area of effect damage in a small radius. It cannot target air. The Cyclone (pictured above), built from the Factory, can lock on to deal double damage while moving and can hit ground or air units. The Lock On upgrade must be researched at a Factory&#039;s Tech Lab. It&#039;s a quick unit with the same speed as a Stalker, and is best used for kiting and single-target removal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is no doubt that Gear Tactics is awesome&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even after a few unfavorable features&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s still worth playing. The biggest upgrade the game needs &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a multiplayer feature. Who wouldn’t love to play this [https://Www.strategyessays&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Slg &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Money guide] with their friends &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have fun toget&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two-handed weapons work a bit differently than other attacks in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game: there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a greater emphasis on criticals as the Two&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Handed combat skills increases &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical damage multiplier&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means one will want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength/Finesse to Wits at around a 3:1 ratio&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution is rather unhelpful; leave it at 10 unless there is a surplus &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points at higher levels&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take Memory only when there is a desperate need for more skill slots&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely when arriving at Reaper’s Co&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some substantial changes have been made &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existing insectoid arsenal &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarm Hosts are now significantly more mobile&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result of Lurkers being in play &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;filling the Hosts&#039; former role&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their Locusts are now stronger can now spawn while the Host is in motion&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be upgraded to fly over terrain&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infestors have had the underused Neural Parasite removed in favor &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aggressive Mutation, which grants units in an area an additional 5 attack damage for 30 seconds. Corruptors can channel &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;la Void Ray&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking a ground target &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive damage &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a structure is targeted with their Caustic Spray ability&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever-horrifying Nydus Worms are now invincible while unburrowing, making them &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful tool for harassment&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gears’ strong history &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering stellar presentations remains intact with Gears &lt;/ins&gt;Tactics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Though the perspective &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different and the action turn&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based, Gears Tactics looks fantastic. Splash Damage has managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide a presentation that looks and sounds the way a Gears &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it’s the violent growls of the Locust, the sounds of a chainsaw revving or the brutal popping sound a head makes following a headshot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the presentation perfectly captures the essence of the franchise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may not have the close-&lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gears Tactics still features plenty of detailed textures and models for players to admire&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;menus&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A suite of features allows players to extensively customize the visual experience on PC. Meanwhile, plenty of accessibility options exist to ensure that whoever wants to enjoy Gears Tactics can. It’s another fantastic Gears game to look at &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;listen to.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to these universal options, players can effectively use skills to boost and stretch skill points. Each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the five classes have skills that add much-needed action points. For example&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sniper&#039;s chain Shot skill will award the shooter AP for hits; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Support can use Empower to grant bonus points to a squad-mate get their own points for reviving a friend with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Encourage passive ability; and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vanguard&#039;s Breach skill &lt;/ins&gt;gives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a point to any soldier canny enough to bring down a breached enemy. Spend &lt;/ins&gt;some time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploring the skill trees &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suss out what options will generate the most action points without costing on combat skills, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think about this when setting up team composition - it may be worth having a Support who, while not a damage dealer on their own, can keep every other soldier firing that bit longer with bonus AP&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More points means more gunfire - &lt;/ins&gt;keep the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat up and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s &lt;/ins&gt;to&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MellissaGreenwoo</name></author>
	</entry>
	<entry>
		<id>https://wiki.seti-hub.org/w/index.php?title=Review:_Gears_Tactics&amp;diff=20345&amp;oldid=prev</id>
		<title>Mary76Y4395851: Created page with &quot;&lt;br&gt;Don’t know how to get away from enemies without being noticed? No need to worry anymore, the smoke grenade is here to help you out! Smoke Grenade is one of the most used weapons in Gear Tactics , It is a non-lethal grenade that causes a thick white and gray-colored smoke that blurs the vision of the target, giving you the chance to escape or kill the enemy from your safe s&lt;br&gt;&lt;br&gt; &lt;br&gt;It may sound like a given, but Tactics truly impresses in its presentation as ano...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.seti-hub.org/w/index.php?title=Review:_Gears_Tactics&amp;diff=20345&amp;oldid=prev"/>
		<updated>2026-05-15T16:30:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Don’t know how to get away from enemies without being noticed? No need to worry anymore, the smoke grenade is here to help you out! Smoke Grenade is one of the most used weapons in Gear Tactics , It is a non-lethal grenade that causes a thick white and gray-colored smoke that blurs the vision of the target, giving you the chance to escape or kill the enemy from your safe s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may sound like a given, but Tactics truly impresses in its presentation as ano...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Don’t know how to get away from enemies without being noticed? No need to worry anymore, the smoke grenade is here to help you out! Smoke Grenade is one of the most used weapons in Gear Tactics , It is a non-lethal grenade that causes a thick white and gray-colored smoke that blurs the vision of the target, giving you the chance to escape or kill the enemy from your safe s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may sound like a given, but Tactics truly impresses in its presentation as another quintessential Gears entry. All of the smells and flavors that helped characterize the series are seamlessly translated over. Cinematic cutscenes are smartly interwoven throughout the story, filled with plenty of tension created by the cast of fantastic voice talent. Low, brassy orchestral lines to add to the gritty, dark atmosphere – it’s all th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike Halo Wars or Predator: Hunting Grounds where extensive strategy is the norm, Gears Tactics goes astray a bit with a more concentrated and pitched approach. The turn-based tactics game certainly has everything for both newcomers and genre veterans al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Messing around with customization between missions sucked up way too much of my time – and that’s not particularly a bad thing. The equipment menus could’ve been redesigned for more convenient loadout swaps, sure, but the high volume of tweakables was pleasantly surpris&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since the playable characters in Gears Tactics are constantly becoming stronger, the [https://WWW.Strategyessays.com/ Slg Game Resource Guide] has to do a couple of things to stay challenging. For one, there are many missions that restrict who can be used, and when players are doing side missions, they can only use each character in a mission once until the main story advances. This forces players to use some of their lower-leveled soldiers instead of their most powerful allies. Secondly, Gears Tactics is always adding new enemies to the mix that will make players change up their combat strateg&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though it&amp;#039;s definitely not the shortest game out there, Gears Tactics takes, on average, around 25 hours to beat. While this is a good thing for some, it compromises the otherwise vibrant and tactical g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the stoic Terran, we have two new units: the Big Daddy-looking, drill-equipped Herc and single-target assassin the Cyclone. The Herc is trained from the Barracks, has the ability to launch itself toward a target and can be upgraded to deal area of effect damage in a small radius. It cannot target air. The Cyclone (pictured above), built from the Factory, can lock on to deal double damage while moving and can hit ground or air units. The Lock On upgrade must be researched at a Factory&amp;#039;s Tech Lab. It&amp;#039;s a quick unit with the same speed as a Stalker, and is best used for kiting and single-target removal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Perhaps best of all, however, is the cosmetics selection. Equipment and appearances (limited on certain heroes) are each highly-customizable, more so than I expected from a turn-based strategy game – and without any microtransactions in sight! Almost immediately, I turned Sid Redburn into Uncle &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Legacy of the Void is looking to be an extremely dynamic, high-octane multiplayer installment of the franchise. This closing chapter of the StarCraft II trilogy boasts some serious changes to the game on the economic and military fronts, with options for attacking, zone control and harassment more diverse than ever before. Expect some of the fastest and most frantic action you&amp;#039;ve ever seen. Commanders, hold on to your pants. This is going to be awesome.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can take up to four members into battle with units coming in five different classes (Support, Vanguard, Sniper, Heavy and Support), each with their advantages and disadvantages. Support’s weapon of choice is the Lancer and utilizes healing and motivational abilities. Vanguards serve as the tanks with their Retro Lancers. Snipers, equipped with the Longshot, cover allies from long distances. Heavy’s and their Mulchers plant themselves into a spot and lay down suppressing fire. Finally, Scouts and their Gnashers can move fast and hide from enemy troops. There’s lots of variety and strategic decisions to consider when building a team, especially since you can’t take every class with you and non-Hero characters can permanently die if you’re not careful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The title&amp;#039;s general fast pace comes with a significant flaw that waters down the gaming experience. It is impossible to speed up or skip enemy turns, whereas other similar games like Fire Emblem and XCOM have this feat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The weakest part of Tactics is its mid-to-late-game objective variety. I’m looking at you, accursed side missions. Like many strategy games before it, Tactics ends up relying on the same few formulas for a good bit of its meat. This time around, you’ll be getting a whole lotta &amp;quot;hold these supply points,&amp;quot; &amp;quot;rescue these two POWs,&amp;quot; or &amp;quot;collect these loot crates before you get nemacyst&amp;#039;d in the face.&amp;quot; Rinse and rep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To fight a group of enemies, the boom shot is the weapon that will help you in the time of need. The damage rate of the weapon is high, that gives you some time to heal and recover. It’s always important to keep reloading the gun to prepare for the massive explosion. In case of fighting with a group of monsters, Boomshot is the right weapon to cho&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mary76Y4395851</name></author>
	</entry>
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