Understanding Aggro Management In Tower Rush Scenarios
However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
How Units See the Arena
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Memorize specific tile locations.If a unit is already locked onto a tower, it will ignore closer targets.They ignore the river and take direct diagonal lines.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
AI LogicHow to Exploit ItProximity PriorityThe enemy will always hit the skeleton firstAggro Reset on StunThe tower will rescan and target the swarm
Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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