Top Defensive Champions In Tower Rush

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A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.


Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.

Tank-Based Champions

Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.


This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.

The 'Skeleton King' archetype is perfect for this.Body blocking is a vital mechanic.If they survive with low health, support them with a cheap spell or let them die.
The Backline Masters

For players who prefer finesse over brute strength, ranged defensive champions offer unparalleled utility and board control.


The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.

Commander TypeDefensive StrengthInvisible ArcherShredding massive, slow-moving tanks from a safe distance before they can reach the towerThe SummonerCreating infinite cheap distractions to completely halt single-target attackers like the P.E.K. If you treasured this article and you simply would like to acquire more info pertaining to tower rush please visit our own page. K.A
Building Around Your Defender

Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.


It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.