Building A Spawner Deck In Tower Rush

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A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.


This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.

Choosing Your Huts

A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.


You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.

The Tombstone is an excellent cheap addition.Always know the opponent's heavy spell cycle.Spawner decks dominate in double elixir.
The Support Cards

Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.


You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.

The BuildingPrimary RolePlacement ZoneGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge
The War of Attrition

Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.


The siege never ends.


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