The Rock-Paper-Scissors Strategy In Tower Rush
At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Core Mechanics
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
Balance is mandatory.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Spells are the ultimate wildcards.
Breaking the Triangle
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
Triangle RoleThe TargetWhat it Loses ToSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. If you enjoyed this information and you would certainly like to obtain even more facts concerning tower rush kindly see our web-page. E.K.K.As, Heavy Spells
The Evolution of Balance
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Master the triangle, and the trophies will follow naturally.