The Rock-Paper-Scissors Strategy In Tower Rush

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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.


Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.

The Core Mechanics

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"

Balance is mandatory.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Spells are the ultimate wildcards.
Breaking the Triangle

Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


You are no longer playing the cards on the screen; you are playing the player behind the screen.

Triangle RoleThe TargetWhat it Loses ToSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. If you enjoyed this information and you would certainly like to obtain even more facts concerning tower rush kindly see our web-page. E.K.K.As, Heavy Spells
The Evolution of Balance

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Master the triangle, and the trophies will follow naturally.